Final Project:
"Sticks and Stones"
Setup:
Opens on a darkened room, cluttered. Archaeological tools, books, boxes, maybe a few artifacts (vase, spear, etc.) lay on the shelves and desk. Overflowing books and papers (if they can be modeled convincingly) lay stacked in corners and on the chair. A few bones are on a slightly cleared area of the desk. The light flicks on, someone moves in front of the camera (just a dark blur, passing too close) carrying something. There is a thump, the person moves across again and leaves without turning off the light. (door noises, open and shut) Camera pans over to look at the boxes that were left behind. "Bones" is written across one.
Scene:
The lighting is a warm, indoor lighting (not florescent) provided mainly by the overhead light (for fill) and a desk lamp(s). While it is an office with windows, the blinds are drawn, so the outside environment cannot be seen. The materials have a worn look, with slightly dirty textures, indicating a well-used room. The desk is wooden, the lamp is an older brass/metal lamp, the shelves are cluttered with books, older calendars on the wall, etc. The style I will be trying out is the "non-photorealistic" rendering technique. So, still there will still be attention given to details, but the scene will not attempt to reach "photo-realism."
Plot:
So, at this point, the box begins to move and the real action begins. The bones come out of the box and come to life in order to try and reassemble. The hand will have to crawl up the desk leg to reach the bones on the desk. They need to determine if they belong on that skeleton or not. The spine twines up a coat-rack near the door to keep watch through the blinds. The skull is missing, and the mostly formed skeleton has to go stumbling around for it (in a drawer? closet? box?). Footsteps sound, the skeleton freezes, then drops to the ground, disassembled. The office is a wreck, as the skeleton may have broken things as it moved around, like the vase. Boxes are pulled out, books have fallen. "What in the world...?" A hand twitch, skull slowly grin, or something similar will end it.
Possible shots/ideas:
- moving in front of the camera
- box jumping, trying to dislodge the box on top of it
- bones peeking up from box
- hand crawling out of the box, across the floor, and then up the desk to check out the bones up there
- spine slithering across the floor to slide up a pole (?, coat rack?) and keep watch
- other hand beginning to assemble the bones
- mostly assembled skeleton stepping in the now empty box and having to shake it off the foot
- some of the bones on the desk don't fit, causing the skeleton to be lopsided
- broken artifacts, like a vase, statue, or paperweight
- searching for the missing skull
- skull could be on a high shelf, not found after all. At the end, zoom in on it, have it do an exaggerated grin (wink sounds too cheesy...)
And here are some images that I thought captured some of the look that I am trying for:
The well done "non-realistic" rendering style I will be trying for.
Another example.
Proof that tons of books can be achieved with only 8 different geometry sets, and 12 different textures. Very nice.
Books.
Examples of paper clutter.
- Sarah
Jan 29, 2009
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