They are all mentalray shaders and will work only if the mental ray plugin is installed/loaded and working in your system.
The instructions to install the shaders are provided in the website.
There is a shader called "p_MegaTKShader".. once you define that as a material to your object you can add a lot of different attributes to the material through the properties window as shown in this screencap:
You can edit Diffuse, Specular, Indirect Illumination, Ambient, Occlusion, Reflection, Refraction, Incandescence, Normal(Bump), Z, custom render passes all in one shader.
Here are some renders that I managed to get out of these shaders:
It was kinda cool to play with... Just changing the fresnel value on the top image yielded the bottom image.
It is worth a try.
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