Feb 25, 2008
freq2
another work from the squidsoup project. Freq2 is very close to the concept of ‘Driftnet’, but, emphasizes the sound part more. In this experimentation, participants use their body as a tool through which to create and control sound. They literally draw the sound with their whole range of body movement. Lines are the essential part of the audio wave form. They use webcam technology to capture the forms of the user’s shadow outline. These waveforms are instantly visible as they change their movement. The playback of this piece is dynamic and real-time. What you see is what you hear. Freq 2 lets participants recognize their spatial and temporal moments through the relation to the wave graphics of sound. The visual part, an abstract three-dimensional landscape, extracts in real-time into the depth of space, leaving a touch of the interactions that happened. This is the memory of what has gone before. It is reflected motion through sound with a long journey of interplay. The sounds generated from live waveforms. This sound has been built into the compositional soundscape with a range of pitches and rhythm components. Freq2 reacts to the passing people as well as the direct participants interaction, manipulating an unreal reality soundscape for the space where it exists. This work was commissioned for Cybersonica 06.
by heejoo
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