Nov 29, 2007

Lifted (Pixar 2006)


An animated short by the Pixar studio, nominated for Oscar 2007.
Info about the short.
by Hristo Momchilov

Nov 20, 2007

Water



Nice example of making water with a good flow and realism.
gabRieL

One Rat Short

This is an animated short, that won numerous awards in 2006. Its a good animation.
For the link to the website click here.
by Hristo Momchilov

Nov 15, 2007

Environment Modeling

Ok.. now the reason for this post is because i figured since we are all doing an environment for our final exam then this would be a great example to see how this person did it with animation.. the animation wont come in until next semester better its never too late to get a head start.

Eric Provan

This is an awesome demo reel of Eric Provans work.. a bunch of characters he created.. awesome shadowing, texture, and lighting.. good job Eric

Good Maya Character Designs

Man.. When i saw these renders of characters i was shocked to hell.. im going to try and duplicate them.. they even give us maps to use and wires.. awesome stuff.. check them out.. http://www.joshsingh.net/images/?N=A

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Photo Sharing and Video Hosting at Photobucket

Lens Overview


I found this while trying to get a set value for focal lengths. It is based off a real camera lens but still applies. It also gives a formula that will help you choose the proper focal length for your scene.

Realistic Snow


Here is a nice tutorial for creating realistic snow. It isn't the best outcome if you follow the tutorial step by step. But is you tweak it a little and use some of your own lighting you can get it to look quite real. I attached the link to the tutorial by clicking on the title and the link to their scene file by clicking on the picture.

Nov 8, 2007

Derek Carter

Derek Carter is a really good character designer.. these two characters are a perfect example of different maping textures.. i wouldnt mind giving this guy a call and asking him for some tips and help..

Nov 7, 2007

Studio Lighting


If you want to mimic a real photo studio, this tutorial is for you. Create better realism and professionalism in your renders.
by Hristo Momchilov

The art of realism


here is a tutorial, that uses RenderMan. It shows you how to shade and light a 3D model to match its photographic backplate.
by Hristo Momchilov

Nov 6, 2007

3D Mustang Project

Hi I'm back after several weeks of no posting(lol), but here is a 3D video, its really cool and amazing the quality of the materials and the use of lights, maybe with some practice and Sabrina's magic we can be able to do the same things, take care Michael Ortiz.

mental ray and maya




A nice video that gives us an example of the quality that mental ray has for rendering and the materials we can create and make them look realistic

Ciao!
gAbRieL tREjO

Tutorial Autodesk Maya 8.5 (textura)

this tutorial is great because I've been trying to load textures and I had the problems that this person in the tutorial has, so it was realy helpful...hope you see it..

Nov 5, 2007

Match Moving: Integration of computer graphics into real video footages

Hi,

It is amazing how today films merge computer generated graphics with real world images. Many techniques and software are used to achieve this integration. One of the most important techniques is Match Moving (en.wikipedia.org/wiki/Camera_tracking), which consists on the extraction of motion information from a motion picture, particularly the camera movement, and its application to a computer generated graphic to be completely integrated into a footage. It is very impressive the results this technique can achieve.

Here you can see a simple example:



Match Moving can be done with many different software. Maybe the most widespread among the non professional community is the Adobe After Effects, although it is not very powerful. The most commonly used in the industry are Boujou, PFTrack, and Matchmoving, wich can be extremely accurate.

In this video you can see an example of use of Boujou software:



Best,
Julio

Art Attack Intro



I also found this video, I beleive it's a prototipe for this famous program in Disney Channel called Art Attack, I really like it and it was made in Maya, It's very simple bur I liked the movement of the camera and the modeling of the objects. Hope you like it too.

Flowers inside Maya


Hi! I found this tutorial for us to begin with a little bit of animation. This is a short tutorial to make flowers growing in slow motion and moving with the wind, I like it because it's very simple and easy to do. It's using the paint effects that we learned in class. I hope you try it and I hope you like it!

Alejandra

Good use of materials


elizabeth martinez

Nov 4, 2007

New Nucleus de Maya 8.5

It is a very simple video that I found after post to blog the other one but I wanted it to post because I believe that are going they to like to see as it generates the movement of the dress, I am impressed.

Between Past and Future - 3D Animation Demo with maya



hey look at this short video... you can see a view of a kind of animation models and it has a nice landscape in the background.

i like how they integrate the model with the whole environment and make the textures and the colors fits one.

i also like how they do the perfect parts of everything and the move of the cameras. you should see it. its good

head in 8 minutes




this its really cool video.. you see how they make a face in less than 8 minutes.... i know it looks easy but al least for me its amazing.! ha you shold look it and try to do it..
byebye:P

autodesk (maya, 3ds max, etc.)


I like this video because it is very amazing all the things you can done with maya and 3ds.

All the atmosphere this fact in 3d and in others where real atmospheres with objects created by computer are combined.
I like because there are parts where plays with elements like the gravity, colors etc.

And all the elements combined give like result an impressive and real animation.
You need to look for create an idea of all the things you can be done with maya and 3ds.

Nov 1, 2007

Layered Shader


Layered shader

Create your phong, blinn or whatever and map the color with the blend colors utility. It has three parameters: blend, color1 and colo2. Now, map the checker onto the blend parameter, and map the textures you want under color1 or color2. you will see one texture on the white boxes and the other on the black boxes. It's easy and fast to do if you want to mix a couple of textures via an alpha channel.
If you want to go deep ... you can map a second blend color on the color1 or color2 ... so you have three textures, mixed with two alpha channels. But if you want something in this way, I recommend you the layer texture utility:

open hypershade and create->utilities->texture->other->layered texture.

This is an interesting utility because it's full of utilities: add, in, out, substract, over, lightning, ... and it works in the same way that layered shader works. The output of this texture can be connected to any channel of your phong, blinn ... with just drag and drop.

Haloid

How many of you like to play Halo? How many of you like to play Metroid? How many of you would like to see these to games collide? Well this guy made a killer video. I believe he designed all the characters and animated them himself. The sounds he did as well. He basically did the whole video. I want to do something like this. I need more skill though. Check it out..

Animated Shaders with MTOR

Heres a good tutorial thing that deals with shaders. I know that a few of you are haveing a little trouble with shadeing and lighting so this might help you. I know i have some trouble with it so it might help me as well check it out. http://www.highend3d.com/maya/tutorials/rendering_lighting/renderman/Animated-Shaders-with-MTOR-197.html
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Bone Mapping for Joints

Heres is a good layout of how to do joints in a dragon. It might help a lot of people with animating characters and putting joints with in them. The dragon/characters have to be made first in order to have a layout for the joint paths. Just check it out... http://www.highend3d.com/maya/tutorials/character/227.html Photo Sharing and Video Hosting at Photobucket

Wow.. Maya at Good Use



Wow.. i didnt know hat half these scenes used maya or any other type of animation program. I thought some effects were actually real. Check these out.

Free shaders

This site has a nice collection of shaders and textures available to download. I haven't browsed the entire collection, but it looks like its mostly stuff people have uploaded. I recommend taking a quick look through for some easy material grabs, could save alot of time.

Beowulf

Hi,
So when I first saw the trailer for Beowulf, lets just say I wasn't all the impressed. I mean does the world need more Angelina Jolie? Seriously folks, she's so 2001 (Tomb Raider was enough). Back to Beowulf, from the trailer it looked like just another hopped up 3d FX intensive movie. So, I promptly shoved this movie to the back burner.

Then came along the recent issue of Wired. Beowulf is going to be released in 3D! Hmmm, intriguing. I haven't experienced a 3d movie since, hmmmm, Capt EO... Disneyworld? Michael Jackson? Circa 1986.... Anyhow, Its been a while.

According to the article, there is no red/blue lenses, it uses polorizing lenses and the digital process removes a lot of the headache inducing stuttering. So needless to say, I'm actually finding myself excited to experience Beowulf in 3D. Damn you clever marketing.

Now, true, there has been other 3d movies out recently, Meet the Robinsons, some IMAX crap, but this is full blown action/fantasy/sword/monster romp. I'm enticed to see what they can do with surround sound, immersive digital envirnments, and I regret to say, Angelina Jolie....

In the EV program I have been exposed to simple 3d environments created by students and I can't wait to put on the glasses and see what millions of dollars and a movie studio can do with the technology. I have great hopes for this film, if not for the acting, for the process and implementation of 3D technology.

-Jerad

PS. Here is a link to the company that is doing the VFX for the movie.