Nov 29, 2007
Lifted (Pixar 2006)
An animated short by the Pixar studio, nominated for Oscar 2007.
Info about the short.
by Hristo Momchilov
Nov 20, 2007
One Rat Short
For the link to the website click here.
by Hristo Momchilov
Nov 15, 2007
Environment Modeling
Eric Provan
Good Maya Character Designs
Lens Overview
Realistic Snow
Here is a nice tutorial for creating realistic snow. It isn't the best outcome if you follow the tutorial step by step. But is you tweak it a little and use some of your own lighting you can get it to look quite real. I attached the link to the tutorial by clicking on the title and the link to their scene file by clicking on the picture.
Nov 8, 2007
Derek Carter
Nov 7, 2007
Studio Lighting
The art of realism
by Hristo Momchilov
Nov 6, 2007
3D Mustang Project
Hi I'm back after several weeks of no posting(lol), but here is a 3D video, its really cool and amazing the quality of the materials and the use of lights, maybe with some practice and Sabrina's magic we can be able to do the same things, take care Michael Ortiz.
mental ray and maya
Tutorial Autodesk Maya 8.5 (textura)
this tutorial is great because I've been trying to load textures and I had the problems that this person in the tutorial has, so it was realy helpful...hope you see it..
Nov 5, 2007
Match Moving: Integration of computer graphics into real video footages
It is amazing how today films merge computer generated graphics with real world images. Many techniques and software are used to achieve this integration. One of the most important techniques is Match Moving (en.wikipedia.org/wiki/Camera_tracking), which consists on the extraction of motion information from a motion picture, particularly the camera movement, and its application to a computer generated graphic to be completely integrated into a footage. It is very impressive the results this technique can achieve.
Here you can see a simple example:
Match Moving can be done with many different software. Maybe the most widespread among the non professional community is the Adobe After Effects, although it is not very powerful. The most commonly used in the industry are Boujou, PFTrack, and Matchmoving, wich can be extremely accurate.
In this video you can see an example of use of Boujou software:
Best,
Julio
Art Attack Intro
Flowers inside Maya
Nov 4, 2007
New Nucleus de Maya 8.5
Between Past and Future - 3D Animation Demo with maya
hey look at this short video... you can see a view of a kind of animation models and it has a nice landscape in the background.
i like how they integrate the model with the whole environment and make the textures and the colors fits one.
i also like how they do the perfect parts of everything and the move of the cameras. you should see it. its good
autodesk (maya, 3ds max, etc.)
I like this video because it is very amazing all the things you can done with maya and 3ds.
All the atmosphere this fact in 3d and in others where real atmospheres with objects created by computer are combined.
I like because there are parts where plays with elements like the gravity, colors etc.
And all the elements combined give like result an impressive and real animation.
You need to look for create an idea of all the things you can be done with maya and 3ds.
Nov 1, 2007
Layered Shader
Layered shader
Create your phong, blinn or whatever and map the color with the blend colors utility. It has three parameters: blend, color1 and colo2. Now, map the checker onto the blend parameter, and map the textures you want under color1 or color2. you will see one texture on the white boxes and the other on the black boxes. It's easy and fast to do if you want to mix a couple of textures via an alpha channel.
If you want to go deep ... you can map a second blend color on the color1 or color2 ... so you have three textures, mixed with two alpha channels. But if you want something in this way, I recommend you the layer texture utility:
open hypershade and create->utilities->texture->other->layered texture.
This is an interesting utility because it's full of utilities: add, in, out, substract, over, lightning, ... and it works in the same way that layered shader works. The output of this texture can be connected to any channel of your phong, blinn ... with just drag and drop.
Haloid
Animated Shaders with MTOR
Bone Mapping for Joints
Wow.. Maya at Good Use
Wow.. i didnt know hat half these scenes used maya or any other type of animation program. I thought some effects were actually real. Check these out.
Free shaders
Beowulf
So when I first saw the trailer for Beowulf, lets just say I wasn't all the impressed. I mean does the world need more Angelina Jolie? Seriously folks, she's so 2001 (Tomb Raider was enough). Back to Beowulf, from the trailer it looked like just another hopped up 3d FX intensive movie. So, I promptly shoved this movie to the back burner.
Then came along the recent issue of Wired. Beowulf is going to be released in 3D! Hmmm, intriguing. I haven't experienced a 3d movie since, hmmmm, Capt EO... Disneyworld? Michael Jackson? Circa 1986.... Anyhow, Its been a while.
According to the article, there is no red/blue lenses, it uses polorizing lenses and the digital process removes a lot of the headache inducing stuttering. So needless to say, I'm actually finding myself excited to experience Beowulf in 3D. Damn you clever marketing.
Now, true, there has been other 3d movies out recently, Meet the Robinsons, some IMAX crap, but this is full blown action/fantasy/sword/monster romp. I'm enticed to see what they can do with surround sound, immersive digital envirnments, and I regret to say, Angelina Jolie....
In the EV program I have been exposed to simple 3d environments created by students and I can't wait to put on the glasses and see what millions of dollars and a movie studio can do with the technology. I have great hopes for this film, if not for the acting, for the process and implementation of 3D technology.
-Jerad
PS. Here is a link to the company that is doing the VFX for the movie.