Feb 26, 2009

Final Proposal


I have set out to create three different finals. No I'm not trying to over achieve or anything, I'm really just trying to take advantage of being able to use the render farm at school (something that I will sorely miss when I'm out of UIC).

The three projects will hopefully cover three areas that interest me. The first will be a vector render project from a videogame I created last year called Tomoe.


The second Project will hopefully be more of a gaming environment. Low Poly count models with simple texturing. It will carry a wrestling theme from a manga that I created this past winter break called "pinfall".











The Third project will be more ambitious, but also the shortest one of all. This will be more of a realistic and hi-polycount short. The more time I have the longer the clip will hopefully be. I will be using Zbrush to create the texturing for these models.














I have a lot to do, so I better get to it. Wish me luck!

~Roddy

Mudbox Tutorials

Mudbox Tutorials:
Wayne Robson (i.e. DarthWayne)

Wayne has been working in both Zbrush and now Mudbox for a very long time. His tutorials are online and free, and utterly fantastic. I really cannot teach Mudbox nearly to the level that he can, so head over to these sites to check them out. The two 'series' are meant to work in conjunction with one another.

Mudbox "From the Ground Up" series:









Mudbox "Quickstart" series:

Example: "This is a real time viewport capture of my latest work inprogress 'Insectoid'. He only stands at 4 million polys so far."

Feb 19, 2009

Building Proto-type




This is one of the main buildings that I am going to have in our scene.

Feb 17, 2009

Final Proposal



This is my sketch for the soldier I will be modeling for my final project.

I am looking forward to
making a futuristic short for my final and I will hopefully focus on a certain level of realisim that I have normally tried to avoid in previous classes.

I have already started working on texturing and modeling of this character and have used both Maya, Zbrush, and Photoshop to complete the model.

Although the soldier is not finished as of now, I do
have some progress to show.

Hopefully I wont run into many issues when Rigging the character. As of now I am thinking about using Mo-Cap to animate, but have a plan B, in case it turns out to be too ambitious.

Wish me luck!

~Roddy










Feb 10, 2009

This is the image for my dancer. Fit with a fine members only jacket and a walking stick.


This is a sketch of the face in zBrush with a shot of the environment.

Character - Sarah Hegmann

Okay, my character sketch. The sideways bind pose was a bit confusing with the see-through portion of the bones, so I moved the arms and legs a bit.

A very, very basic idea of the room. Picture clutter everywhere, etc.

Feb 9, 2009

Scene and Character













I'm currently working on two other characters as well, along with tweaking the scene file.

Here is what I have done so far.

Feb 6, 2009

Speaking of MoCap

I find this really cool video, should check it out.

MoCap animation